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Old Nov 27, 2007, 09:54 PM // 21:54   #1
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Default Extend conditions

Why the hell is this skill an elite, sure ur conditions last like twice as long.
But all you need to do is remove them...
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Old Nov 27, 2007, 09:57 PM // 21:57   #2
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Quote:
Originally Posted by majiger
Why the hell is this skill an elite
+1 to Elite Skill Hunter
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Old Nov 27, 2007, 10:00 PM // 22:00   #3
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[skill]Extend Conditions[/skill]+[skill]Jagged Strike[/skill]

What more could you want?
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Old Nov 27, 2007, 10:14 PM // 22:14   #4
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ok agree on the skill hunter track.

Omniclasm, pick pne of the following: mend ailment, mending touch, purge conditions, purge sig, etc.
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Old Nov 27, 2007, 10:29 PM // 22:29   #5
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Quote:
Originally Posted by majiger
ok agree on the skill hunter track.

Omniclasm, pick pne of the following: mend ailment, mending touch, purge conditions, purge sig, etc.
Then you can reapply it hahahaha ownage
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Old Nov 28, 2007, 07:38 PM // 19:38   #6
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Originally Posted by Omniclasm
Then you can reapply it hahahaha ownage
The 10 energy it would cost to maintain bleeding could be spent more wisely with better skills.
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Old Nov 28, 2007, 07:59 PM // 19:59   #7
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Quote:
Originally Posted by Wahoo
The 10 energy it would cost to maintain bleeding could be spent more wisely with better skills.
Goodluck finding a better one.
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Old Nov 28, 2007, 09:20 PM // 21:20   #8
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All i can think of is using it maybe with Technobabble and epidemic, although that is kinda redundant...
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Old Nov 29, 2007, 05:31 PM // 17:31   #9
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omniclasm... does dismiss condition mean anything? removes your bleeding, have a 3 second recharge and probs heals for the damage you did whilst under the effects of the condition. go be lame elsewhere
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Old Nov 29, 2007, 06:30 PM // 18:30   #10
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No what does Dismiss Condition mean? Is it like Extend Conditions?
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Old Nov 29, 2007, 08:39 PM // 20:39   #11
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dismiss condition removes a condition and has a 3 second recharge time. so in the time it takes you to keep applying bleeding, it would just get removed with dismiss condition straight away
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Old Nov 29, 2007, 09:02 PM // 21:02   #12
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[skill]Jagged Strike[/skill] has a 1 second recharge though, so Dismiss Condition wouldn't work.
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Old Nov 29, 2007, 09:40 PM // 21:40   #13
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umm, they crossed out the 1 in that description... wait. Thats a 4 not a 1. lol

So you make them bleed, they remove it. you wait 4 seconds to re-apply, and tehy wait only 3 seconds, so in the end they will have teh remove conditions as soon as you use your skill .

The only one I cna think of who can use that skill to its fullest is a touch ranger, a conditions Necro or Assassin, purely because of the amount of overload on conditions (although plague touch and/or plague sending is a perfect counter for Extend conditions... perfect for any masochists to go up against)
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Old Nov 29, 2007, 09:41 PM // 21:41   #14
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Quote:
Originally Posted by Rushin Roulette
umm, they crossed out the 1 in that description... wait. Thats a 4 not a 1. lol

So you make them bleed, they remove it. you wait 4 seconds to re-apply, and tehy wait only 3 seconds, so in the end they will have teh remove conditions as soon as you use your skill .

The only one I cna think of who can use that skill to its fullest is a touch ranger, a conditions Necro or Assassin, purely because of the amount of overload on conditions (although plague touch and/or plague sending is a perfect counter for Extend conditions... perfect for any masochists to go up against)
Someone explaining to me a skill that they don't even know about, and trying to mock what they though was wrong.
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Old Nov 29, 2007, 11:16 PM // 23:16   #15
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put it this way, extended conditions is a wasted elite in pvp atleast. There are much more handy skill combos that do better damage. one i use which works nicely... Enchanters conundrum, rend enchantments, shatter dellusions. 3 skills that equal about 200 damage... pick your next 5 skills for the rest of the damage lol
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Old Nov 29, 2007, 11:20 PM // 23:20   #16
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Quote:
Originally Posted by Lima
put it this way, extended conditions is a wasted elite in pvp atleast. There are much more handy skill combos that do better damage. one i use which works nicely... Enchanters conundrum, rend enchantments, shatter dellusions. 3 skills that equal about 200 damage... pick your next 5 skills for the rest of the damage lol
But...if you use Extend Conditions with Jagged Strike, you can keep someone bleeding indefinitely, which means that you do infinite damage.

INFINITE DAMAGE!!!!!!!
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Old Nov 29, 2007, 11:57 PM // 23:57   #17
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Quote:
Originally Posted by Omniclasm
Goodluck finding a better one.
A Ranger using Barbed Arrows.

They use less skill slots and less energy for the exact same thing.
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Old Nov 29, 2007, 11:59 PM // 23:59   #18
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Quote:
Originally Posted by Kale Ironfist
A Ranger using Barbed Arrows.

They use less skill slots and less energy for the exact same thing.
Yeah, but you can't interrupt Extend Conditions, it casts too fast. You can interrupt Barbed Arrows, easily, the description even says so.
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Old Nov 30, 2007, 12:02 AM // 00:02   #19
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Umm I think its for Dual spike thingy ma bobs.

Temple strike + extend conditions + epidemic = >.> probably stupid like a rats ass.

But lets cover it with umm.. Bleeding INFINITE DAMAGE
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Old Dec 12, 2007, 08:18 PM // 20:18   #20
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Haha <3 how ppl take u so serious ^^

The only use I can see with this is maybe dazed?

~Prof.
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